Monday, November 10, 2014

Ascending and Building Your Cities Part 3

Ascending Cities

Each type of ascended cities have special troops and special features.  Below will give you and idea a what each city does.  They have said there will be a forth fraction to be added but at this time there are only three.  


  • Briton - Has the Briton Workshop that has more research for you to do that has very good benefits.  Briton cities can build Siege Walls which guarantees advancement on the battlefield for its army.
  • Fey - Fey cities have Fey Alters that you may sacrifice your troops on to give you a battle buff.  The higher the troop the better the buff the higher the Alter the longer the buff remains.  Fey cities can build Executioners which is an elite troop that specializes in overwhelming their enemies with massive force.  Fey cities are designed to handle your attacking.  
  • Druid - Druid cities heal your troops in the specialized Apothecary. Stronger troops require a higher level of Apothecary.  Druid cities can build Bloodthorns which is an elite warrior that specializes in dealing quick and deadly blows to their enemies. Druid cities are designed for reining other players the apothecary allows you to heal any injured troops quicker.

As you can see you will have decisions to make about the cities.  Once the city is establish you will not be able to change its type unless you pay with gems to do so or get a buff that allows you to do so. So when picking know that it will remain that type of city.

Before ascending make sure that all your raids have been stopped and deleted from your rally point, all building have to be completed and not building, and if you have troops cresting you will need to be stopped too.  Also, you will not be able to ascend if you are researching something in alchemy it will have to be stopped.  After this is done press the ascend button at the bottom.

You will be prompted to pick a blessing and after several screens you will see your new city. The layout of all of these cities is a bit different then the first ones.  For one the graphics are a lot nicer. You will need to establish what you will build.

Once you get to the screen of your new city you need to build the following buildings:


  1. Rally Point - take it to the level you need to restart your raids.
  2. Knight Hall - make sure to put the skill points on your role knights.
  3. Embassy - be sure to place it where you want it for once built you cannot destroy it if in an alliance.
  4. Watch Tower - alerts of incoming attacks it is important to build.
  5. Cottages - the more cottages the more population you have for the workers and troops.
  6. Barracks - the more barracks the quicker you are able to train.
  7. Alchemy Labs - As long as you have needs to research build the building, it helps shorten the length of time it takes to do all of them.  Once you have done all the research you really only need one lab in one of your cities and one of the Briton labs, the rest of your cities will have the benefits from them. So if you want to take down the alchemy lab and put up a cottage or barrack you can.
  8. Spires - This is another building is necessary for every city for it does not take long to make things in it.  Two school of thoughts, one have only one and transfer your Aetherstone to that city.  Two have one in each city and work from any.  Drawbacks, you will always be transferring your stones or working only out of one city by having only one, plus if the person that scouts you is looking of stones they will know that the stone will not be in a city with no spire.  So this again is an optional building to many of the cities but you need to have one in at least one of cities.
All other buildings from the beginning cities have been immediately made into level 12 buildings.   This also includes your farms, you will not need to build them.  Instead on the second page you will find three new builds you will have to build according to the city you have chosen.

The important thing when ascending is to establish your rally point and get your troops raiding as soon as possible.  You will not have to rebuild the troops so its a matter of building the rally point and redoing the raids.  You will have a buff of protection for three days and the troops will not desert you, HOWEVER, they will continue to eat so don't put it off.  After that start building your Walls, Castle, and Cottages.


Also on the field page you will find a building that is already built when you click on that part it will open a page entitled:  The Country Side - Briton; The Grove - Druid; The Factory - Fey.  When you open that page you will see that you have been given a number of points (45) for the first ascension (5) points for each additional ascension to be allocated to the various resources.

From here you will be able to decide how to spend your resource points.  Remember that just like the old cities your farming was tied to your cottages, so it will be here.  Your points are tied to your population so it is very important to get your cottages up before using all the points.

You need to take care in assigning these points for once you assign them you cannot change them less you pay gems to do so.  Also, they do still go along with the population you have in your city so you need to start building your cottages to assign the points.  You don't want to go into the red with population.

Loot from raids goes as follows for each round of raids  (1 trip x level of raid) etc.  We will talk about other levels on another article.


  • Level One x (One Trip) =  Gold 1,000; Food 100,000; Wood 10,000; Stone 1,000; and Ore 100
  • Level Two x (One Trip) =  Gold 2,000; Food 200,000; Wood 20,000; Stone 2,000; and Ore 200

The amount of time it takes to go raid and come back from a raid camp, will either help or hinder the looting. For example a level 7 raiding only three minutes away  vs a level 9 raiding only five minutes away.  Within a 15 minute time period the level 7 will bring in more resource then the level 9, for it will go out five times to the the level 9's three times.  The difference being  7 will bring back 35,000 gold (etc.) and 9 will only bring back 27,000 in gold (etc.) for the same length of time.  Bigger in this case is not always better.  Do the math.

From that point on just build as you would in any other city.  The more population you have the more points you can assign in your field of research.  Currently I have 5 points assign to food giving me a a base capacity of 6,110,000 that cannot be touched when attacked allowing the cushion for troops not to abandon the city.  I also assign 30 points to Ore giving me a base capacity of 36,610,000.

Ore is the most valuable resource when building troops so more of my points are there and a lot of my ore is protected.  I have not put any points on wood or stone for I let the raids bring build that up.  I also have made the decision not to spend 10 points at this time and will keep this until I see what things are like at a higher end game. Remember once you assign this points you cannot change unless you pay.

Once you are done ascending you will notice a remarkable difference in the amounts of troops you can train at one time and how fast they will train.  At this point concentrate on building your troops, especially Archers to bump up your raids striving to get them to a level 7 barbarian camp (45K Archers for Level 7 Barb).  You will want to have enough troops to be able to send at least 95,000+ troops in a wave, independent from your raids which should never stop, to battle with.

During this time we will collectively learn how to scout and attack other cities within our troop range. Because your building might will be so much higher then your actual troop might, it would be better for you to attack lower abandon cities until you grow higher in might with your troops.

There is a site that can help you know what cities around you have been abandon called Kocmon. You can enter in your Server and find out a lot of things from the map like the closest wilds, barb camps, mist cities, and check on an establish city and when the person was last on line.  

As a whole I would recommend that you stay away from people who are within a hostile alliance for we don't want you to end up in some unwanted battle.  Go for the ones no longer playing the game to get your experience of farming and cresting.  If you have problems finding a place to crest or farm, talk with one of the officers in the alliances about the cities they are using at this time.

I realize that these articles have been long.  I have tried to give you as much information as I could find to help you get your cities established and working.  Hopefully we will all have loads of fun in playing together.

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