It is said that like a snowflake no two dark forests are the same. Each contain various creatures that are only effected by various troops. Within dark forests you will encounter creatures stronger then you have ever seen in Camelot, thankfully we have scouts for they are so much faster and it only takes one to search out to see what might be in the Dark Forest before you attempt to battle with.
Dark forests can be scouted and they can be attacked. If a dark forest wins the battle, it will remains where it is at. The troops that were killed will not return. Only those who survived the battle remain in the forest. This allows you to attack the forest again.
Each time a dark forest is defeated, it disappears. Once an hour a new dark forests reappears in new places all over the domain to replace those that have been defeated. If you do not get a report from attacking a dark forest, the forest most probably isn't there anymore.
The rewards from Dark Forest come in gold, experience points for your knights, aetherstones, and various types of drops. Below is the break down of the different levels of Dark Forest. As you can see experience, gold, and aetherstones basically doubles from the previous level. Currently the Dark Forests can go all the way to Level 15.
LvL 1 - yields 3,000 exp, 1,150 gold, 1,000 aetherstones, 5/1000 drop ratio
LvL 2 - yields 6,000 exp, 2,300 gold, 2,000 aetherstones, 11/1000 drop ratio
LvL 3 - yields 12,000 exp, 4,600 gold, 4,000 aetherstones,19/1000 drop ratio
LvL 4 - yields 24,000 exp, 9,200 gold, 8,000 aetherstones, 29/1000 drop ratio
LvL 5 - yields 48,000 exp, 18,400 gold, 16,000 aetherstones, 31/1000 drop ratio
LvL 6 - yields 96,000 exp, 36,800 gold, 32,000 aetherstones, 39/1000 drop ratio
LvL 7 - yields 192,000 exp, 73,600 gold, 64,000 aetherstones, 41/1000 drop ratio
LvL 8 - yields 384,000 exp, 147,200 gold, 128,000 aetherstones, 59/1000 drop ratio
LvL 9 - yields 786,000 exp, 294,400 gold, 256,000 aetherstones, 79/1000 drop ratio
LvL 10 - yields 1,536,000 exp, 588,800 gold, 512,000 aetherstones, 101/1000 drop ratio
Population and Aetherstones
The population of each level of Dark Forest seems to be based on a fixed number of Wanders of Din, that is then modified according to randomly generated numbers to populate the other categories.
When Dark Forest troops are killed, the attacking kingdom is rewarded with aetherstone in a proportion of 1 aetherstone to 1 Wanderer of Din. Clearly, wiping out a full Dark Forest will earn rewards, as mentioned before, depending on the level. Defeats and partial victories will reward pro rata.
To find a Dark Forest you just need to open your map and you will see areas called bog's, these are what they call dark forest. Like your wilds and barbarian camps they come in levels 1 - 15, however, unlike the wilds and barbarian they are very unpredictable as to what troops you might be battling. Below is a list of types of creatures that can be found in dark forests and what they troops they are most vulnerable to when planning an attack.
Wanderer of Din - Vulnerable to Ballistae
This is a melee unit, comparable to militiamen
Attack: 20
Defense: 10
Life: 70
1. Troops that fought well against them: Supply Troops, Militiaman, Scout, Pikeman, Swordsman, and Supply Wagons.
2. Troops that had the upperhand: Archers
3. Troops that dominated : Ballistae
4. Troops that did poorly: Cavalry, Heavy Cavalry, Battering Rams, and Catapults.
Blade of Netzekt - Vulnerable to Pikemen, Militiaman, and Swordman
This is a mounted unit, comparable to Calvary
Attack: 95
Defense: 16
Life: 250
1. Troops that fought well against them: Supply Troops, Scout, Supply Wagons, Cavalry, and Heavy Cavalry.
2. Troops that had the upperhand: Militiaman and Pikeman
3. Troops that dominated : Swordsman
4. Troops that did poorly: Archer, Ballista, Battering Rams, and Catapults.
Arm of Gevrah - Vulnerable to Heavy Cavalry or Militiaman
This is a ranged unit, comparable to archers
Attack: 80
Defense: 21
Life: 600
1. Troops that fought well against them: Supply Troops, Militiaman, Scout, Pikeman, Swordsman, Archers, Supply Wagons, Cavalry, Heavy Cavalry, Ballistae, Battering Rams, Catapults
Priest of Yeshod - Vulnerable to Heavy Cavalry or Cavalry
This is a specialist unit, somewhat comparable to Supply Wagons
Attack: 60
Defense: 32
Life: 1,200
1. Troops that fought well against them: Supply Troops, Scout, Archer, Supply Wagons, and Ballistae.
2. Troops that had the upperhand: Cavalry
3. Troops that dominated : Heavy Cavalry
4. Troops that did poorly: Militiaman, Pikeman, Swordsman, Battering Rams and Catapults.
Saheeren Hound - Vulnerable to Pikemen, Swordsmen, and Militiamen
This is a mounted unit, comparable to cavalry
Attack: 400
Defense: 27
Life: 2000
1. Troops that fought well against them: Supply Troops, Scout, Supply Wagons, Cavalry, and Heavy Cavalry.
2. Troops that had the upperhand: Militiaman and Pikeman
3. Troops that dominated : Swordsman
4. Troops that did poorly: Archer, Ballista, Battering Rams, and Catapults.
Remez Banshee - Vulnerable to Heavy Cavalry and Cavalry
This is a ranged unit, comparable to ballistaes
Attack: 750
Defense: 36
Life: 4200
1. Troops that fought well against them: Supply Troops, Scout, Archer, Supply Wagons, and Ballistae.
2. Troops that had the upperhand: Cavalry
3. Troops that dominated : Heavy Cavalry
4. Troops that did poorly: Militiaman, Pikeman, Swordsman, Battering Rams, and Catapults.
Son of Ysbadden - Vulnerable to Ballistae and Archers
This is a melee unit, comparable to a very strong swordsmen
Attack: 2000
Defense: 40
Life: 5000
1. Troops that fought well against them: Supply Troops, Militiamen, Scout, Pikeman, Swordsman, Archer, and Supply Wagons.
2. Troops that had the upperhand: Archers and Cavalry
3. Troops that dominated : Heavy Cavalry
4. Troops that did poorly: Battering Rams and Catapults.
Atzums Rider - Vulnerable to Swordsmen, Militiamen, and Pikemen
This is a mounted unit, comparable to heavy cavalry
Attack: 3500
Defense: 36
Life: 4200
1. Troops that fought well against them: Supply Troops, Scout, Supply Wagons, Cavalry, and Heavy Cavalry.
2. Troops that had the upperhand: Militiaman and Pikeman
3. Troops that dominated : Swordsman
4. Troops that did poorly: Ballista and Catapults.
5. Troops that were crushed: Archers and Battering Rams.
Sidhe Scorpion - Vulnerable to Heavy Cavalry and Cavalry
This is a ranged unit, comparable to catapults
Attack: 7500
Defense: 32
Life: 7500
1. Troops that fought well against them: Supply Troops, Scout, Archer, Supply Wagons, Ballistae
2. Troops that had the upperhand: Cavalry
3. Troops that dominated : Heavy Cavalry
4. Troops were crushed: Militiaman, Pikemen, Swordsmen, Battering Rams, and Catapult.
Sidhe Templar - Vulnerable to Ballistaes and Archers
This is a melee unit, with a lot more attack and life than swordsmen
Attack: 9400
Defense: 48
Life: 8500
1. Troops that fought well against them: Supply Troops, Militiaman, Scout, Pikemen, Swordsmen, and Supply Wagons.
2. Troops that had the upperhand: Archers
3. Troops that dominated : Ballista
4. Troops that did poorly: Heavy Cavalry
5. Troops that were crushed: Cavalry, Battering Rams, and Catapults.
The Ink Knights -Unknown
Although this is mentioned on some websites, according to people who have been attacking all levels no one has ever reported seeing them in Dark Forests.
Buffs for Dark Forests
Speed and Range buffs are totally irrelevant when attacking dark forests. The battles start with all troops at zero range to each other. If you have a card that has a dark forest buff on it remember to equip that. "Bonus vs. Dark Forests" generally can be found on Banner and Trophy cards.
DEFEATING THE DARK FORESTS
I have taken down Levels 1 - 15 using the below methods, the loss varies from battle to battle. I prefer not scouting prior to attacking to save time. I go with the setups of setting 1 of the various types of troops and then max out on the militiamen.
Depending on the skill of your knight, your troops will be hit a certain number of times, till either you or they are defeated. The higher skill your knight has, the fewer rounds will be needed to defeat a dark forest. The strength of your own troops has little meaning. Do not send large numbers of strong units, especially not catapults.
For minimal losses, use layered attacks "single troops". Note however, that the order in which your layered troops fight is quite possible random, or at least dependent on the number of different types of troops defending. The more layered you include, the more of them will get a chance to fight, and reduce the remaining troops for the bulk of your force to defeat.
Level 1 Dark Forest
Since there is only one type of troops defending a level 1 Dark Forest,there are several known safe ways of defeating them.
It is safe to assume that 1 single cavalry will always fight and die first. It is also safe to assume that archers will perform well on attacking Wanderers of Din, a melee unit. Remember if you want to know for sure you can scout before you do anything so that you can try and figure out what to do.
The following is the "cheapest" setup, for short distances (only the militiaman will die):
• 1 militiaman
• 10k archers (a good knight requires fewer, a bad knight more)
The following is the "fastest" setup, for long distances (only the cavalry will die):
• 1 cavalry
• 120k scouts (a good knight requires fewer, a bad knight more)
Level 2 Dark Forest
The strongest unit defending a level 2 forest is the Blade of Netzekt, a mounted unit.
It is thus assumed that pikemen, militiaman, and swordman will perform well on attacking a level 2 dark forest.
However, the outcome is largely dependent on the ratio between Wanderers and Blades of Netzekt. When attacking a level 2 dark forest, use an experienced knight. Remember if you want to know for sure you can scout before you do anything so that you can try and figure out what to do.
A rather safe setup of troops is:
• 1 supply troop
• 1 scout
• 1 pikeman
• 1 swordsman
• 1 archer
• 1 cavalry
• 150k, or maximum amount of militiamen
Sometimes you will lose only 2 or 3 single troops, sometimes 1 or 2 singles and a few militiamen as well.
If you scout the level 2 forest first, and find a large number of Blades of Netzekt, you can try this setup as well:
• 1 supply troop
• 1 militiaman
• 1 scout
• 1 swordsman
• 1 archer
• 1 cavalry
• 150k, or maximum amount of pikemen
Level 3 Dark Forest
The strongest unit defending a level 3 forest is the Arm of Gevrah, a ranged unit. It is thus assumed that cavalry will perform well on attacking a level 3 dark forest. However, the outcome is largely dependent on the ratio between Wanderers, Blades and Arms of Gevrah. Remember if you want to know for sure you can scout before you do anything so that you can try and figure out what to do.
When attacking a level 3 dark forest, use your most experienced knight. Again you might want to scout the forest to see what you are attacking.
A rather safe setup of troops is:
• 1 supply troop
• 1 scout
• 1 pikeman
• 1 swordsman
• 1 archer
• 1 cavalry
• 1 heavy cavalry
• 1 supply wagon
• 150k, or maximum amount of militiamen
You will lose a few single troops, and most likely a few hundred militiamen.
If you scout the level 3 forest first, and find a large number of Arms of Gevrah, you can try with this setup as well:
• 1 supply troop
• 1 militiaman
• 1 scout
• 1 pikeman
• 1 swordsman
• 1 archer
• 1 heavy cavalry
• 1 supply wagon
• 150k, or maximum amount of cavalry
Level 4 Dark Forest
The strongest unit defending a level 4 forest is the Priest of Yeshod, a specialist unit. Since we do not know what special forces they possess, it is been said that Heavy Calvary and Scouts work best against them.
As always the outcome would be largely dependent on the ratio between Wanderers, Blades, Arms and Priests of Yeshod. Remember if you want to know for sure you can scout before you do anything so that you can try and figure out what to do.
When attacking a level 4 dark forest, always use your most experienced knight.
A rather safe setup of troops is
• 1 supply troop
• 1 scout
• 1 pikeman
• 1 swordsman
• 1 archer
• 1 cavalry
• 1 heavy cavalry
• 1 supply wagon
• 1 ballista
• 1 battering ram
• 150k, or maximum amount of militiamen
You will lose several single troops. Depending on how many single troops you lost, you will also lose some 1-10k militiamen.
If you scout the level 3 forest first, and find a large number of Priests of Yeshod, you can try with this setup as well:
• 1 supply troop
• 1 militiaman
• 1 scout
• 1 pikeman
• 1 swordsman
• 1 archer
• 1 cavalry
• 1 supply wagon
• 1 ballista
• 1 battering ram
• 150k, or maximum amount of Heavy Calvary
Level 5 Dark Forest
The largest unit that you might find the defense of a Level 5 of the forest is Sahareen Hound, a mounted unit. We can therefore assume that the pikemen will perform well on the attack of a level 5 dark forest.
However, the result would be largely dependent on the ratio of the Wanderers, Blade of Netzekt, Arm of Gevrah, Priest of Yeshod and Sahareen Hounds. When attacking a Level 5 Dark Forest, always use your most experienced Knight.
A rather safe setup of troops is:
• 25,000 Militiaman (you will loose 8,619 militiaman)
• 30,000 Swordsman (you will loose 5,002 swordsmen)
• 45,000 Archer (you will loose 766 archers)
Note: To me the lost for this setup is to high for our end of the game playing, maybe when we get to the point where you have lots of swordsmen and archers you can try this, but I wouldn't do this at this point. The loss is too great.
Another suggested effective way is as follows:
• 10K militiaman
• 10K pikeman
• 10K swordsman
• 40K archers
• 50K cavalry
• 60K heavy cavalry
• 10k ballistas
• 5k battering rams
• 5k catapults
Note: For this setup you will be sending 200K troops out to a dark forest. A level one ascended rally point will only allow you to send out 175k in troops which means you will need to have a higher ascended city or try sending out numerous attacks. Depending on the buffs you have, you can push the limit of what you send. This too me seems like over kill and a waste of too many of your troops.
Another possibility is as follows:
• 1 supply troop
• 1 scout
• 1 pikeman
• 1 swordsman
• 1 archer
• 1 cavalry
• 1 heavy cavalry
• 1 supply wagon
• 1 ballista
• 1 battering ram
• 175k, or maximum amount of militiamen
Note: I have done this with little loss to me this is the better of the three to do.
As you go up in level in taking down dark forests one of two things have to be in play in order to do so at limited lost. First - You will want a higher rally point and use aura of commands that will allow you to send out bigger attacks, or Second - You will want a throne room card to help. Remember to if you are in doubt you can send a scout to see what you are fighting.
I have used the third method with no problem from a level one ascended city.
Level 6 Dark Forest
The largest unit that you might find the defense of a Level 6 of the forest is Remez Banshee, a ranged unit. We can therefore assume that cavalry and pikemen will perform well on the attack of a level 6 dark forest. Remember if you want to know for sure you can scout before you do anything so that you can try and figure out what to do.
However, the result would be largely dependent on the ratio of the Wanderers, Blade of Netzekt, Arm of Gevrah, Priest of Yeshod, Sahareen Hounds and Remez Banshee. When attacking a Level 6 Dark Forest, always use your most experienced Knight.
A rather safe setup of troops is:
• 1 supply troop
• 1 scout
• 1 pikeman
• 1 swordsman
• 1 archer
• 1 cavalry
• 1 heavy cavalry
• 1 supply wagon
• 1 ballista
• 1 battering ram
• 180k, or maximum amount of militiamen
Level 7 Dark Forest
The largest unit that you might find the defense of a Level 7 of the forest is Son of Ysbadden, a melee unit. We can therefore assume that archers and pikemen will perform well on the attack of a level 7 dark forest. Remember if you want to know for sure you can scout before you do anything so that you can try and figure out what to do.
However, the result would be largely dependent on the ratio of the Wanderers, Blade of Netzekt, Arm of Gevrah, Priest of Yeshod, Sahareen Hounds, Remez Banshee and Son of Ysbadden. When attacking a Level 7 Dark Forest, always use your most experienced Knight.
The person who set this up also stated that sometimes you may need two waves, but with a TR card "Bunis vs Dark Forest it should defeat in one wave.
A rather safe setup of troops is:
• 1 supply troop
• 1 scout
• 1 pikeman
• 1 swordsman
• 1 archer
• 1 cavalry
• 1 heavy cavalry
• 1 supply wagon
• 1 ballista
• 1 battering ram
• 200k, or maximum amount of militiamen
Level 8 Dark Forest
The largest unit that you might find the defense of a Level 8 of the forest is Dark Rider, a mounted unit. We can therefore assume that archers and pikemen will perform well on the attack of a level 8 dark forest. Remember if you want to know for sure you can scout before you do anything so that you can try and figure out what to do.
However, the result would be largely dependent on the ratio of the Wanderers, Blade of Netzekt, Arm of Gevrah, Priest of Yeshod, Sahareen Hounds, Remez Banshee, Son of Ysbadden and Dark Rider. When attacking a Level 8 Dark Forest, always use your most experienced Knight.
We are still going to use the "rainbow attack" this is putting one of each type of troops within the wave. It is also adviseable that you have at least a lvl 8+ Throne Room card Bonus vs Dark Forest.
• 1 supply troop
• 1 scout
• 1 pikeman
• 1 swordsman
• 1 archer
• 1 cavalry
• 1 heavy cavalry
• 1 supply wagon
• 1 ballista
• 1 battering ram
• 1 Bloodthorn
• 1 Executioner
• 1 Siege Wall
• 250k, or maximum amount of militiamen
Level 9 Dark Forest
The largest unit that you might find the defense of a Level 9 of the forest is Sidhe Scorpion, a ranged unit. We can therefore assume from what we know heavy cavalry and cavalry will perform well on the attack of a level 9 dark forest. Remember if you want to know for sure you can scout before you do anything so that you can try and figure out what to do.
However, the result would be largely dependent on the ratio of the Wanderers, Blade of Netzekt, Arm of Gevrah, Priest of Yeshod, Sahareen Hounds, Remez Banshee, Son of Ysbadden, Dark Rider, and Sidhe Scorpion. When attacking a Level 9 Dark Forest, always use your most experienced Knight.
Again we will be using a rainbow attack, one of each of the units, full militiamen rally of at least 250k militiaman with a level 8+ throne room card Bonus vs Dark Forest.
• 1 supply troop
• 1 scout
• 1 pikeman
• 1 swordsman
• 1 archer
• 1 cavalry
• 1 heavy cavalry
• 1 supply wagon
• 1 ballista
• 1 battering ram
• 1 Bloodthorn
• 1 Executioner
• 1 Siege Wall
• 250k, or maximum amount of militiamen
Level 10 Dark Forest
The largest unit that you might find the defense of a Level 10 of the forest is Sidhe Templar, a strong melee unit. We can therefore assume from what we know Ballistas and Archers will perform well on the attack of a level 10 dark forest. Remember if you want to know for sure you can scout before you do anything so that you can try and figure out what to do.
However, the result would be largely dependent on the ratio of the Wanderers, Blade of Netzekt, Arm of Gevrah, Priest of Yeshod, Sahareen Hounds, Remez Banshee, Son of Ysbadden, Dark Rider, Sidhe Scorpion and Sidhe Templar. When attacking a Level 10 Dark Forest, always use your most experienced Knight.
Again we will be using a rainbow attack, one of each of the units, full militiamen rally of at least 250k militiaman with a level 8+ throne room card Bonus vs Dark Forest.
• 1 supply troop
• 1 scout
• 1 pikeman
• 1 swordsman
• 1 archer
• 1 cavalry
• 1 heavy cavalry
• 1 supply wagon
• 1 ballista
• 1 battering ram
• 1 Bloodthorn
• 1 Executioner
• 1 Siege Wall
• 250k, or maximum amount of militiamen
Level 11 - 15 Dark Forest
When going after 11 -15 you will not be seeing anymore new trrops. The largest unit that you might find the defense of a Level 11 - 15 of the forest is Sidhe Templar, a strong melee unit. We can therefore assume from what we know Ballistas and Archers will perform well on the attack of a level 10 dark forest. Remember if you want to know for sure you can scout before you do anything so that you can try and figure out what to do.
However, the result would be largely dependent on the ratio of the Wanderers, Blade of Netzekt, Arm of Gevrah, Priest of Yeshod, Sahareen Hounds, Remez Banshee, Son of Ysbadden, Dark Rider, Sidhe Scorpion and Sidhe Templar. When attacking a Levels 11 - 15 Dark Forest, always use your most experienced Knight.
Again we will be using a rainbow attack, one of each of the units, full militiamen rally of at least 400k militiaman with a level 8+ throne room card Bonus vs Dark Forest.
• 1 supply troop
• 1 scout
• 1 pikeman
• 1 swordsman
• 1 archer
• 1 cavalry
• 1 heavy cavalry
• 1 supply wagon
• 1 ballista
• 1 battering ram
• 1 Bloodthorn
• 1 Executioner
• 1 Siege Wall
• 400k, or maximum amount of militiamen
Throne Room Cards and Rally Point Needed to defeat Levels 9 - 15 dark forest:
Throne Room March Size 88% (lvl 9)
Throne Room March Size 147% (lvl 10)
Throne Room Bonus vs Dark Forest 180% (lvl 9)
Throne Room Bonus vs Dark Forest 312% (lvl 10)
Defense Active in Throne Room 1690% (lvl 10)
Ascended Level 12 Rally Point